Fixed issue with having menu toggle hold combo in different button than ‘enable_hotkey’, which caused ‘enable_hotkey’ to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function. INPUT: Combo hold + ‘enable_hotkey’ correction.FRAMESKIP: Use refresh rate instead of core fps for frameskip timing.FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording.EMSCRIPTEN/OPENAL: Make openal default audio driver.EMSCRIPTEN/RWEBAUDIO: Fix RWebAudioInit race condition.EMSCRIPTEN: Fix Emscripten sleep function/macro.DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads.D3D12/LIBRETRO: Add D3D12 HW_render support.D3D12: Move fence signaling out of d3d12_gfx_sync.D3D12: Enable blending when drawing the menu.D3D11: Fix memory corruption in d3d11_gfx_init. CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path.COMMAND: Make cmd interface more useful for replay information.CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch.CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen.CRT/SWITCHRES: Don’t always force core aspect ratio.CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore.CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore.CHEEVOS: Collapse trackers with same value definition.CHEEVOS: Expand leaderboard visibility settings.CHEEVOS: Eliminate leaderboard tracker stutter.CHEEVOS: Don’t initialize rcheevos memory unless used.APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it.APPLE: Enable AltServer JIT for builds installed by Xcode.APPLE: Don’t include MoltenVK library in Load Core menu list.APPLE: Add default keyboard overlay directory to platform_darwin. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files). This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Previously it needed as much as twice that amount if the compression ratio was not great. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP.
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